

SELECTED WORKS
Sculpting the logic of anatomy.
A curated selection of characters and creatures shaped through anatomy, silhouette, and production-ready execution across game art, collectibles, and digital sculpture.






Characters, creatures, and sculptural studies
A selection of personal and commissioned work exploring character design, creature anatomy, topology, material definition, and presentation across different production contexts




PROCESS
Built with structure, clarity, and intent
Each piece begins with strong anatomical construction and clear visual purpose, balancing sculptural appeal with practical production needs. The goal is not only to create compelling forms, but to develop assets that hold up in presentation, iteration, and downstream workflow.
Character-driven anatomy
Production-ready execution
Forms are developed through silhouette, structure, muscle flow, and readable surface rhythms to support believable and expressive designs.
Topology, UVs, texturing, and presentation are approached with a pipeline mindset, adapting each asset to game, collectible, or visual development requirements.
Available for selected commissions.
Open to freelance collaborations in character art, creature design, collectible sculpture, and production-ready asset creation for remote projects worldwide.
SEZAC
SEZAC is the independent character and creature practice of German Pablo Cazes, based in Argentina and available for remote projects worldwide.
© 2026 SEZAC
For project inquiries: inquiry@sezac.xyz
