
SEZAC — INDEPENDENT CHARACTER PRACTICE
Anatomical Logic. Digital Clay.
Character, creature, and digital sculpt production for games, collectibles, and animation.
SEZAC is the independent practice of German Pablo Cazes, focused on 3D characters, creatures, digital sculpture, and production-ready assets for game, cinematic, and collectible workflows.


STUDIO OVERVIEW
Anatomy, motion, and production logic
The work combines sculptural anatomy, clean topology, material definition, and animation-aware construction to create assets that perform across character art, creature development, and collectible production.
CORE DISCIPLINES
Built for presentation, performance, and pipeline use
From digital sculpt to clean topology, texturing, and animation-ready delivery, each asset is developed to balance visual impact with production reliability.
Characters & Creatures
Animation-Ready Assets
Collectibles & Digital Sculpture
Stylized and realistic character work grounded in silhouette, anatomy, and readable form.
Topology and structure designed to support rigging, deformation, motion, and engine integration.
High-detail sculptural work created for presentation, fabrication pipelines, and premium visual development.
Available for selected projects.
Open to freelance collaborations and long-term partnerships in character art, creature production, digital sculpture, animation-ready assets, and collectible development.
SEZAC
SEZAC is the independent character and creature practice of German Pablo Cazes, based in Argentina and available for remote projects worldwide.
© 2026 SEZAC
For project inquiries: inquiry@sezac.xyz
