SEZAC — INDEPENDENT CHARACTER PRACTICE

Anatomical Logic. Digital Clay.

Character, creature, and digital sculpt production for games, collectibles, and animation.

SEZAC is the independent practice of German Pablo Cazes, focused on 3D characters, creatures, digital sculpture, and production-ready assets for game, cinematic, and collectible workflows.

CORE DISCIPLINES

Built for presentation, performance, and pipeline use

From digital sculpt to clean topology, texturing, and animation-ready delivery, each asset is developed to balance visual impact with production reliability.

Characters & Creatures

Animation-Ready Assets

Collectibles & Digital Sculpture

Stylized and realistic character work grounded in silhouette, anatomy, and readable form.

Topology and structure designed to support rigging, deformation, motion, and engine integration.

High-detail sculptural work created for presentation, fabrication pipelines, and premium visual development.

Available for selected projects.

Open to freelance collaborations and long-term partnerships in character art, creature production, digital sculpture, animation-ready assets, and collectible development.